Alus Revenge
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- Category Puzzle
- Players 1 player
- Plays 0
- Added Aug 2026
Alus Revenge takes the match-3 formula and wraps it in pyramids and temple corridors. The core loop is familiar - swap adjacent gems to line up three or more - but board layouts change enough between levels that a strategy which cleared one temple room will stall completely in the next, especially once locked tiles and stone blockers appear. Boosters are the pressure valve: save them for a board that has genuinely stopped moving, not one that just looks messy.
Progress is framed as working deeper into a pharaoh's empire, room by room, toward wherever Anubis is waiting. That framing does not change the mechanics, but it gives the harder late levels a reason to exist, and it makes the easier boards in between feel like recovery rather than filler.
How to play
Swap two adjacent gems to line up three or more of the same kind and clear them from the board. Look for moves that clear blockers or locked tiles first, since these often stop you from reaching gems you need elsewhere. Save boosters for levels where no obvious match is left rather than using them early, and chain clears together when you can - a match that sets up a second match is worth more than two separate ones.
Controls
Click or tap a gem, then click or tap an adjacent gem to swap them and attempt a match. Tap a booster icon to select it, then tap the board to use it on a specific tile.