Sniper Corps
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- Category Shooting
- Players 1 player
- Plays 0
- Added Aug 2026
Sniper Corps hands you a rifle, a scope and a mission that is only over when the last enemy on the map is down. There is no partial credit for a good position or a clean first shot; the clock runs, the targets are spread out, and every one of them has to fall before the mission closes.
The pressure comes from what happens after a shot that does not land. An alerted target starts hunting for you, and the game turns from patient aiming into a race to put him down before he finds the muzzle flash. Between missions the upgrades matter in two directions: more zoom on the rifle steadies the long shots, and extra time on the clock buys you the seconds those hunts cost.
How to play
Clear every enemy on the map to finish the mission, and take your time on the ones who have not seen you. Line up the scope, hold it steady and fire once. If a target goes on alert, deal with him first, since a hunting enemy will find you long before a stationary one does. Spend upgrade money on rifle zoom when your shots are drifting, and on mission time when the clock is what beats you.
Controls
The mouse does the aiming and the shooting: move it to swing the scope across the map, and click to fire. Zoom is something you buy rather than toggle, so an upgraded rifle changes how far the same small mouse movement travels on screen. On a touchscreen you drag to aim and tap to take the shot.